AR is a new medium with an entirely new set of design challenges and opportunities. This session will cover everything Google has learned so far about AR design, presented as a set of specific best practices. Topics will include volumetric interfaces, object placement, scene understanding, and designing for all users.
Watch more AR & VR sessions from I/O '18 here →
See all the sessions from Google I/O '18 here →
Subscribe to the Google Developers channel →
#io18
Watch more AR & VR sessions from I/O '18 here →
See all the sessions from Google I/O '18 here →
Subscribe to the Google Developers channel →
#io18
- Category
- Tech
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